SWAMPSHELL PRIME

AND I BUILD THE TOOLS

At Swamp Shell I built SwampShell Prime — my own production environment, where my 2D art becomes rigged, animated actors through our own soft-skin rigging and animation tech. I direct the art and the pipeline; the system exists because twenty-five years of production taught me exactly where pipelines waste an artist's week.

For an outsourcing seat, that's the point worth making: I don't just deliver art into a pipeline. I understand the pipeline as a system — briefs, reviews, integration, tools — because I've spent my career on every station of it, and I build tooling when a station is missing.

Framed honestly: this is Steve Nelson II's own 2D art, plus the studio's own rigging and animation technology, directed by him. No screenshot is shown here unless it is a real capture of the installed app — never a mock.

Work: ssnii.com/work · About: ssnii.com/about · Contact via the site's Contact page.