Principal Environment Artist – The Elder Scrolls Online
Zenimax Online Studios

Led the creation of modular architecture sets and target assets that defined the visual identity of ESO’s major cultures, including Breton, Khajiit, Dunmer, Redguard, Nibenese, Colovian, Imperial, Altmer, and Nord. Partnered with a dedicated texture artist as part of a cultural strike team, driving the blockout, design, and implementation of scalable building systems used across the game world.

Key responsibilities included:

  • Cultural blockout and architectural design rooted in lore and gameplay needs

  • High-volume asset creation and modular kit development for world assembly

  • Asset management, quality control, and pipeline optimization

  • Scheduling and task tracking to support milestone delivery

  • Daily feedback and mentorship for fixture artists, supporting the lead in team guidance

Contributed to the enduring richness of Tamriel’s environments by balancing artistic vision with technical precision—ensuring each culture felt distinct, immersive, and gameplay-ready.

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Warhammer Online: Age of Reckoning